Showing posts with label Carcosa. Show all posts
Showing posts with label Carcosa. Show all posts

Saturday, 21 December 2019

Carcosa District. City 3

As the year draws to a close I have been able to add some more buildings to the Carcosa District



Some wall sections, will add some more broken sections and doorways 





All the buildings have multiple points and ledges for walkways and ladders


Bridge with buildings on it




structures alternate to break up the LOS


Roof of central building can come off. The floor is wooden and the ceiling is painted as an Egyptian tomb with a stylised star filled night sky






A very crowded Carcosa District so far.




Lord Solar and his Court explore the Carcosa District 

The next build will be a specific Michael Hutter inspired piece and some ground level terrain pieces/Debris/obstructions

































Sunday, 3 November 2019

Carcosa District. City 2

i have been able to add a couple more buildings to the district and complete the last of the scatter terrain from the last time I started this project which were some walkways, although with the planned size of the final distract, I will need to add a lot more!

The Walkways were made from coffee stirrers, I added some rags to give some more depth and detail, these were made with tissue paper and superglue




Three more city base tiles so I can at least present my progress better!


This was the first building I made so set the style and measurements, all the other building levels match up so walkways can work 


Doorway added with coffee stirrers 


The ruined second floor was originally going to be bare stone but I decided to add a wooden floor which will help to break up the solid yellow


Completed building with the ruined section looking rotten and bruised similar to the Mausoleum 


Open sewer which could be used for access to lower levels or exit points for vermin. Multiple points to add walkways or hide characters 

Wooden flooring



Crooked tower.This was originally going to be one of the towers for the Silent Tower Scenario but I decided to make the towers more robust and to use this as another building. The multiple floors will make it a good hub for walkways




decayed doorway and wooden post supporting the next level



District so far


Next on the list will be some bridge buildings and wall sections








Saturday, 12 October 2019

Carcosa District - Frostgrave reimagined

At the height of its power the City of Felstad knew no limits and mighty sorcerers breached the walls of reality itself and began to explore other worlds and realities. Some were plundered for rare metals and jewels or strange beasts for the breeding pits and arenas. Beyond some gates the explorer mages were met with similar civilisations and the best of these permanent diplomatic relations were established and embassies granted within Felstad. Around each Embassy strange districts would emerge,  a blend of the two realms in culture and over time a blend of both realities. Some districts like Ur and Xennidhum were small and little more than way stations and trading points while others like Charn, Simmurad and Carcosa grew into thriving centres of their own, adding to the richness of the greater city around them.


When the fall came Carcosa District was one of the few regions that did not freeze in that first cold instant. The gateway to distant Hyades and the districts saturation of magic from being linked to Carcosa had granted some protection and as the ice sheet fell it paused at the districts edge like a glacial wall and its advance slowed to a crawl. Faced with the inevitable some chose to fight, encasing themselves in powerful wards and terrible Words. They advanced into the cold wall with their wands and staff flaming like blowtorches. The weakest merely stepped in and froze, while others managed some distance before they too failed and were lost.
The strongest were the Yellow Orders, great sorcerers and magic weavers from Carcosa and Felstad who had made the district their home.The Church of Transmogrification, The High Towerists, the Sons of Hastur,  and the Church of Dead Sun. They banded together and focuses their strength to pierce the wall and in arrogant procession they marched from the district. They lasted the longest and made it furthest, almost to the Weeping Willow Gate, but Felsteds curse would not be denied and one by one the sorcerers fell, burnt out by the effort and consumed until the last of the Orders banners fell and they were no more.
With the failure off the Yellow Orders, Carcosa ordered the gate to be closed, taking back its own citizens and a chosen few into exile.Abandoning the rest to their fate, despite their desperate pleas or hollow threats.
Of those that were left, some gave up just waited for the end, or lost themselves in each other, enchanted spells or delirious potion. A few of the powerful left retreated to their tall towers and deep Mausoleums, laying down fearsome counter charms and sorceries to protect and guard themselves, that they might endure the tide and emerge one distant day in its wake.
The rest went mad and gathered in the Hastur Square to a performance of the King in Yellow, a last revel and riot before the end

When the thaw came Carcosa District was among the first to emerge, its pale streets still embedded with the residue of distant stars and the madness of its final moments. It is a brave band that crosses over to explore its twisted streets and risk their lives and sanity for it lost wealth and power.

Ever since Frostgrave was released I have wanted to add it to my playlist. As a long time player of Mordheim, it offers an interesting twist on the urban skirmish game. I wanted to give it another twist and not just build another Mordheim and finally found my inspiration with the Cthulhu Mythos and the art of Michale Hutter.







Michael Hutter created a unique vision of the mythical city Carcosa from the Cthulhu Mythos which will be the inspiration for the Carcosa District which I will build around the scenarios of the core book but also for my own Carcosa campaign.