Thursday, 7 December 2017

Relics. The Bright Prince and the fall of Sir Mord


The darkness was silent, even the winds held their breath and the trees stood unmoving like gravestones beneath the moonless sky.
Countless crawling and winged things cowered in the night and prayed to tiny gods that they would not be seen.
The cloud broke and the fat moon shone down and lit up the ragged shape that slid between the trees, withered leaves falling around it like funeral confetti.
Dirty yellow robes hung from a vaguely human shapes but the edges betrayed themselves and damp sleeves lay on dark grey tentacles and beneath the waist, sodden robes lay on a within mass of more, bloated and writhing over each other and the dying earth under them.
Around it hung the scent of opened bodies and dead roses.
Formost of Lord C'thu's Primes, The Bright Prince emerged into the clearing before the hunkered form of the Banished Knight.
With silken word and tarnished coin his sword was bought, the embers of his bitterness and the loss his soul mount turned to serve the Bright Prince's cause and the will of Great C'thu


Inspired by the King in Yellow, the Primes are striking figures that give off a corrupted and corrupting vibe. The Bright Prince references the King in Yellow and is a twisted irony, his bright robes torn and dirty and hiding his ignoble form. 



Initial artwork released as part of the kickstarter which launched the C'thu



Art work from the Kickstarter



Assembled model


Completed base


The tentacles were painted in the same way as the C'tharacs and the yellow robes built up using successively lighter colours from a brown base coat.  









The Dead Sun Church

As started to put this post together I thought more on the corrupted Banished Knight and decided to put one together


The Banished Knight was from a previously acquired lot. The sword was reshaped and damaged added along with dents to the shield. A new base was built up with cork to make him more imposing





Detail on his shield with half cheques and half the Yellow Sign which is associated with The King in Yellow in the Cthulhu Mythos






Thursday, 23 November 2017

Relics. Battle for Orcnar Village

The Grymann were young, barely fallen out of their Dmoder's backs, and their eager cries and howls echoed across the valley as they charged down its edge ahead  of the main Orcnar force. Beorn Omrok at the front of the main March stopped to survey the valley, his eyes taking in their goal, an empty village at the valleys heart but also a smudge of colour on the opposite hills. Another had come to challenge them for what was theirs.


Simple last man standing battle between Orcnar and Ridend with 150 points per side

Ridend

x2 Units of Archer
x2 Units of Foot Kights
x1 Barons - Baron Scra'ch
x1 Baron - Sir It'ch
Vassel Knights formation with x2 Foot Knights and Ladies of the Court

Orcnar

x1 Dogma
x1 Grymann
x2 Unmann
x1 Eotan
x1 Spatga
x1 Beorn - Baraak
x1 Niwain - Torom



Battlefield with village and ruins



View from the ruins



Abandoned Orcnar village and War Shrine



Orcnar Dice at the ready!


Openning rounds saw both forces advance, the Ridend taking advantage of multiple commanders (both Barons and the Ladies) to spread out while the Orcnar moved close to the Baraak and Torom



Eager for blood, the Docga broke ranks and ran through the village, taking advantage of the huts to shelter from the Ridend archers.



Torom extending the Baraaks command to lead an Unmann and Eotan force into the Standing Stones


Ridend Foot knights led by Baron Stra'ch move in to the outer ring of the Standing Stones



Both sides move to engage as Ridend Maaj and Spatga vomit take casualties




The Grymann move into position to delay the Vassel Knights and lose two to the Ladies maaj attacks



Following a furious four rounds of initiative dice rolling, the Orcnar take the lead and the Dogca, boosted by Baraaks Beorn Maaj charge the Ridend Archers and destroy them





The second archer unit fires as it withdraws and takes one of the great beasts down. Foot Knight charge in to avenge their fallen brothers



The fight continues and both sides are reduced as Sir It'ch moves closer


The fight for the Standing Stone begins as the roaring bulk of the Eotan smashes into the Foot Knights 



Unmann rush to support the Docga as the Spatga take out another one. The other unit of Unmann weathered another arrow storm as they move to support the Eotan



Clear of the hill at last, the Vessel knights move towards the village


The last Docga finally falls but takes the Foot knights with it.







Too late to the Eotan, the Unmann aim themselves at Baron Scra'ch



Over a field of dead Docga and knights, the Unmann charge the injured Baron



Grymann launch a surprise attack and manage to kill all the Ladies



Enraged, the Foot Knights charge and swear revenge!


Baraak abandons control of the Spatga and moves away from the archers and towards the Grymann



The Beorn charges, taking out two Foot knights and using Blood Ceremony to restore a Grymann






Baraaak and the Grymann fall under the the weigh of both Foot Knight Units
while the Unmann succeed against Sir It'ch and rush to support the other unit 




Unmann and Knights trade blows 


Reduced by archer fire, the last Unmann launch themselves at Baron Scra'ch



Still jubilant from the destruction of the first Unmann unit, the Knight move in to support their Baron as the Vessel knights approach  





The last Unmann falls



The victorious Ridend take the village!

Baron Scra'ch surveyed the battlefield from the centre of the village. It had been a hard fought victory and many brave ridend had fallen including the revered Ladies and his own son Sir I'ch. He sat and surveyed the ruins of the Orcnar village, already empty, it felt like a hollow victory but he knew his Dukes domains must be protected at all costs. Though crude, the village was a start and soon young Ridend would arrive and make it their own and add a new standard to the hall of the Duke.