Friday, 17 August 2018

Epic. Slasha and more!


I have taken advantage of being on summer break and have been able to spend some solid time in my study building and painting with either Black Library Horus Heresy (currently on Legion) or Doctor Who Big Finish (Just finished Cyberman 2) to keep me company

Following on from the first Stompa I Have finished off another two to complete the mob 





The feet of the right Stompa are on 'looted' 3mm WW2 tiger tanks






Next is the Slasha. one of my favourite gargant models, It has been converted using the back tower from a Mega-gargant and a ripper arm from Kromlech. I have also added some extra exhausts, Shoulder plates, teeth round the head, tiling and plates to help it fit in with the other models




Completed Gargant in Bad Moon Colours




Freehand Death Skulls plate as I plan on having some of them in the force.


Gargant Mob so far


In between Gargants I painted up my supply of old Ork Dreadnoughts.
(The rear ones were already painted on pennies so have been painted over) 


Ork Boyz painted up, for these i used a similar skin recipe to my Bloodbath Orks (Vallejo Khaki, GW came shade wash and then Druchii violet on the face) which gives a darker look but a nice contrast to the Bad Moon yellow and reds


Top view showing some variation ( after all they are Orks!) just the four Nob stands to go

Looking to boost my forces I have ordered some of the 6mm Skinnerz from Vanguard Miniatures and the leaders pack included a fantastic Ork (skinner) in mega armour which i have painted up as my Warlord  


The banner has the glyphs for Manik, Gargant and Moon as well as the warlords own personal glyph, a red crossed spot





The forces of Warlord Mad Eye Moongarr

Next on the paint list is the four stands of Nobs and at least one more battlewagon to complete the unit. I then might go back and finish off the converted Mega Gargant I was going to abandon, because  you can never have too many Gargants!










Sunday, 12 August 2018

Epic. Ork Stompa

With the Imminent release (re-release?) of Adeptus Titanicus (of which I will save for another post) I have been reviewing my old collection and in particular my Orks, it would also contribute to my Summer aim of clearing old projects!

I had previously started on the battlewagons, a small outpost/ captured Imperial vent and a Mega Gargant

Initially based on coins, I have decided to make my vehicles base free


Built on a CD


Bits taken from 2 Mega Gargants with inspiration from Philip Reeve Hungry City Chronicles. Lower claws would pull in prey to the lower maw for destruction!


With the new sizing in Adeptus Titanicus I have decide to abandon the Mega Gargant and use the parts on a new one with the same theme but based of a 40k Stompa. 


With the new Knights standing on 40mm bases the old Stompa's should work well with a bit  of a boost.





Converted Stompa. The feet have been raised by 4mm and the claw arm and head have been added to add extra bulk. The parts are from Kromlech


Completed Stompa on 40mm base. painted in Bad Moon colours





Comparison with base Stompa 


Completed Bad Moon forces so far!



  

Friday, 10 August 2018

Relics. Battle Report - Defend the village

With the Orcnar Village wall finally complete, I have decided to build a couple of platforms I can stand against the inner walls and create firing (Grymman screaming!) steps but that will be for another day, and eager to get the terrain used I was able to arrange a game at my local club with bot the guys I have passed the Relics bug too. The battle was set with the Orcnar defending their homes against a combined Ridend and Vaettir assault.

Additional rules were decided for the walls, they would count as Obscuring for fire and if the walls were not being targeted any 1 or 2 hits would be taken against the wall section rather than the target. Walls would received a 4+ save and would have 6 damage points. The gate would have 8 damage points and it would take one round to open or close the gates and would need an Orcnar unit next to it to do so.


All packed and mobile!







Initial terrain set up


Orcnar forces - 2 Beorns, 2 Unmann units, 2 Eotans, 1 Spatga unit, 1 Docga unit and 2 Grumman units. Plus Orcnar Dice!


Ridend forces - 3 Archer units, 1 Foot Knight unit, 2 Barons, 1 Vassel Knights Formation ( 1 Ladies of the Court, 2 Foot Knight units)


Vaettir Forces - 2 units of Vicario, 1 unit of Sol, 1 unit of Vstonin, 2 Elvspon, 1 Evocatour and 1 Vaelad ( proxy with an Infinity figure as the miniatures are currently out of stock and I need to assembly mine!) Plus Vaettir Dice!


Orcnar set up first with the Ridend taking the northern edge and the Vaettir taking the west. 







Grymman units decided to take up positions outside the walls to act as guerrilla forces and maximise their ranged attacks. They also thought it would be finny not to come in when told and ran off in hysterics and hid in the hunt ruins!


The Vaettir began their advance and the Vicar cast Iced Ground on the (badly) hiding Grymman and limiting their hit-and-run intentions!


The Grymman withdrew and successful survived more elemental assault, but from fire this time


The other Grymman unit weathered an arrow storm which took two of their number as they moved out of cover to close into range and also back into command range to allow them to make aimed shots later.


With the gates still open and the Sol closing in, the Docga are unleashed but despite their best efforts only inflict one point of damage


One of the Unmann units is called to take over the gate defence and 


The Beorn follows after the Docga against the Sol


The Grymman counter attack the Ridend and kill two of the Ladies.



The remaining ladies retreats behind her protective Knights



Despite the loss of the Ladies, the Ridend continue their steady advance, archers inflicting casualties on the defending Unmann units behind the walls and weaken the wall itself (dark stone mark the section damage)


A final volley from the archers brings down the wall section and knights move towards the breach as the Orcnar inside move to defend with the huge Eotans and Spatga open fire to try and reduce the breaching forces.


A unit of Knights moves to support the Vaettir as the Sol and Docga trade blows. The rest of the Vaettir forces move in under the cover of the conflict.



Overview of the battle so far. 
 we ran out of time and will resume next week!